The Workbench is a Singapore Graphic Design Studio
Frequently Unanswered Questions (FUQ)
Are You Guys Freelancers?
We get that a lot! Let’s get this straight - we’re a full fledged Singapore registered business entity. Look us up on
with our business entity number: T14LL0832J
Why Do You Choose To Remain As A Small Design Studio?
Human emotions are hard to manage, and we prefer to keep our team small and lean so that we have the financial freedom to take on works that we truly care about.
From the client’s perspective, they can be assured that they are talking to the same designer that designs their work, and not being passed on to other juniors to execute their projects.
Do You Reject Projects?
Yes we do. Being a small team also meant that we can only take on a certain number of projects at a time. This ensures that each client gets our full attention, and only good quality work is being produced. Sometimes it boils down to reasonable budget and deadlines as well to determine if we would take it on.
How Would You Describe Your Studio’s Design Language?
Purposeful & Thoughtful. Each design draft goes through vigorous rounds of scrutiny and simplification before deriving at the final outcome, leaving behind what is necessary and to the point.
Can You Show Me Some Sketches Before Beginning To Illustrate?
No we can’t. We really suck at sketches and would very much like to show you our drafts that are closest to the final outcome, than to show you stick figures and lines that do not clearly represent our best iteration of your artworks.
How Do You Balance Both Roles As A Maker & A Manager?
At our core, we’re still makers at heart. In order to present our best works to our clients, we need to focus and spend a lot of time on making. We try to pack our meetings into a day or two, and would very much prefer to spend the rest of the work week focusing on honing our craft.
What Are Your Thoughts on Meetings?
Meetings are important during key milestones of the design process as it allows face to face interaction with our clients to talk things out, and to understand each other’s feedbacks and comments immediatedly.
Having said that, as a small team running both roles of a maker and a manager, we try to strike a right balance of not running into too many meetings as it would mean lesser time spent working on your project.
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